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Firefly Shiny Dice Game
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  • Firefly Shiny Dice Game
  • Firefly Shiny Dice Game

Firefly Shiny Dice Game

Reference: GD-UPD82802

R599.00

Firefly: Shiny Dice lasts three rounds, and whoever has the most points after three rounds wins. In each round, each player takes one or more turns. On your first turn in a round, you roll all fifteen dice — seven crew dice (brown), three passenger dice (white), and five bad guy dice (black) — then place them in the appropriate places on your display.

Quantity
1 Item

Firefly: Shiny Dice lasts three rounds, and whoever has the most points after three rounds wins. In each round, each player takes one or more turns. On your first turn in a round, you roll all fifteen dice — seven crew dice (brown), three passenger dice (white), and five bad guy dice (black) — then place them in the appropriate places on your display. Crew members and passengers all have unique abilities, some of which involve the option of rerolling dice.

After any rerolls, you reveal your mission for the round. If you have dice on your board that match the numbers given at the top of the mission, then you're unaffected by the bold line — Bushwhacked, Gorram, etc. — immediately underneath. Otherwise, you might be forced to end your go after the current turn, forced to take an additional turn, or affected in some other way. After revealing and resolving the mission, the bad guys strike:

  • Each Badger die holds one supply die.
  • Each Saffron die moves a crew/passenger die of your choice to the cargo hold.
  • If Niska dice are present, KO a crew/passenger die of your choice.

After this, you then use any remaining crew and passenger dice to defeat the bad guys, which generally require one point of damage to defeat. Remove them all, and you score 1 VP for each type of bad guy defeated, with half-points for each supply delivered; fail to remove them, and you score no points for the defeated bad guys. If you clear the turn, you can opt to take another turn — rolling all the bad guy dice and all non-KOed crew and passenger dice — or end your turn. If you opt to continue, but then fail to defeat the bad guys, you lose all the VP that you earned previously on that turn.

After three rounds, whoever has the most VPs wins.

GD-UPD82802
1 Item
New

Available Delivery Options (Prices for South Africa)

  • Economy Courier to Door (Flat Rate)
    +/-3-5 workdays
    Price: R100.00
  • Pudo Locker to Locker
    +/-3-5 workdays -- 𝗡𝗼𝘁𝗲: Set Pudo Locker as the address or leave a comment. 🔗 https://www.pudo.co.za/where-to-find-us.php
    Price: R60.00
  • Pargo to Counter
    +/- 3-5 Work Days -- 𝗡𝗼𝘁𝗲: Set Pargo Point as the address or leave a comment. 🔗 https://pargo.co.za/find-a-store/
    Price: R85.00
  • Postnet 2 Postnet
    +/-3-5 workdays -- 𝗡𝗼𝘁𝗲: Set Postnet Branch as the address or leave a comment. 🔗 https://www.postnet.co.za/stores
    Price: R110.00
  • Paxi to Pep Stores
    +/-7-9 workdays -- 𝗡𝗼𝘁𝗲: Set Paxi Point as the address or leave a comment. 🔗 https://www.paxi.co.za/paxi-points
    Price: R60.00
  • Collect In Store (Uitenhage, Eastern Cape only)
    Please allow +/-1-2 workdays for order processing.
    Price: R0.00
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